The Guild

Since last we joined our heroes...

Hidden within the trash pile were a number of otyughs which quickly spread filth fever to the entire party, including Hugo and Bushmill whom appeared through a drainage pipe. The group destroyed the beasts, and decided to continue on dispite their fevers. They found the sewers eventually changed to stonework halls, and they were quickly set upon by a group of rotted corpses. The corpses took out Crogex and Hugo, but the rest of the group fought them off. After the fight the group collapsed, exhausted and feverish.

When they awoke their fevers had broken, but they had no idea how long they had slept, or what time of day it was. they continued down the stonework tunnel and found that it was dimly lit by low burning torches. They came to a room and found many figures in black robes and masks gathered around a fire chanting. As they stoop staring at the group they were noticed and the robed figured quickly disperesed. The group chased them and managed to catch one while Ghak trailed another. They interegated the robed figure who turned out to be an adolecent male who new little, but did reveal that they were some kind of secret cult.

The group rejoined Ghak after knocking their captive unconcious. They found themselves at a familiar looking steel door. Ghak informed them that a group of robed figures went through the door using a key. Bushmil set to work and eventually picked the lock. On the other side was the arena, looking recently used, and a few men apparently picking up the mess. They quickly realized these men were actually the robed figures trying to hide in plain sight. They captured two while another escaped. The group beat the men unconcious and left the arena with their captives.

As they walked through town they were approached by a guard who took charge of the prisoners for the group. Ein and company did not like this, but allowed it wanting no trouble with the guard. they went to see the captives in jail and found they were all still unconcious. Hugo discovered that they were drugged and they went to see Lord Perry. They met with Lord Perry while he was taking a bath. Ein joined him in the hot bath and they disscussed the matters with the guild. Lord perry finally agreed that the guild was a threat and sent word to the capitol and scouts to the north to investigate further. The group returned to the boat. At the docks the dockmaster informed them that he had found a buyer for the boat. A strange man with goggles and an odd walking stick… The group was instantly reminded of Smirnoff the Tinkerer and wanted to meet with him. After resting on the boat the group headed to the inn to meet with the buyer who was indeed Smirnoff. Smirnoff was suprised by the groups appearance, and informed them that they were doomed. A large man wielding a wicked glaive with a huge picher-like end, burst through the wall of the inn. He quickly caught Hugo in the picher and sheared him in half shouting “OH YEAH”. As Hugo’s body lay cleaved in twain, the group mobilized to attack Smirnoff and the behemoth.

The fight was not an easy one, but the group managed to kill the brute and knock Smirnoff unconcious, but not before the tinkerer sent his toys away. As the guards approached the scene the group fled, not wanting to lose another prisoner. After they returned to the boat a guard approached them for questioning regarding the incident at the inn. He informed them that there were obvious signs of battle, copious amounts of blood, but no bodies. Ein, obviously suprised by this, quickly thought up a lie and told the guard that they were attacked by a large brute whom killed their friend and escaped with the body. The guard accepted Eins lie and left…

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The investigation continues...

The heroes return to the docks, greeted by the townsfolk thanking them for destroying the eyesore of the coast. Ein suggests they return to Burt, since he obviously lied about where the cult was. They interrogate Burt, after healing his jaw, and find out the cult is located beneath the city. The group has heard of an underground arena beneath the bazzar and go there to investigate as night falls. Ein pokes around and stumbles apon two men guarding a strange door in the bazzar. He informs them that he plans on entering Crogex in the arena. The guards exchange glances and ask their boss if he is on “the list”. The boss replies that Ein is on the list… Ein informs them that he will return tomorrow. The group heads back to the ship to rest.

The next day, the group heads back to lord perry to report on their findings so far. They present him with the pieces of golems they have collected. With some feminine coersion by Nitari the Lord agrees to investigate this new evidence today. When the group mentions the cult below the city the lord insists that there are no tunnels beneath the city. The group leaves and investigates the bazarre more. They return to the door, which appears unguarded, and pick the lock to gain entry. They find an empty building with a staircase heading underground to another locked door. Nitari picks the lock and they eventually find what is obviously the underground arena. It is deserted, so they search some tunnels heading off of it. They find huge steel doors with locks too difficult for Nitari to pick. They head back up to the surface and follow up on some discoveries Ghak made earlier.

The group went to the docks where Ghak showed them a drainage pipe which lead beneath the city. Crogex ripped off the grating over it and the group proceeded up the pipe. After crawling through sewage and offal, they came to a large cental drainage area with a heaping pile of refuge in the center. As they approached the pile began to move…

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The Ship

The group took a small rowboat out to the wrecked ship. The front of the ship jutted out from the water at an angle. The group rowed the boat around so they could see the deck, and approace. On the deck were countless bodies which began to rise and swim out towards them as they approaced. The group swiftly dealt with the undead menace and boarded the ship. After a short search of the deck above water the group was attacked by 3 ghostly girls. As the group battled this new foe, Ein jumped ship and investigated the hull below the waves. He found that the ship was supported by numerous swimming undead. He also discovered a small hole in the hull. He swam into the hole and found a room lined with more ghost girls. Their heads were down so ein pressed his luck and swan into the room. At the far end was a skeleton clutching a dark box in its hands. Ein swam for the box. As he touched it all the girls heads shot up sharply, startling Ein. He lost his composure and began having trouble holding his breath. He swiftly swam out of the chamber, knowing that if th ghosts followed him he would surely die. As he exited the hull he saw that the undead holding the boat up were now falling away into the see. He made it to the surface unmolested to find the battle above still raging. Ein knew the boat would soon sink and so he rallied his allies to escape in the boat while they could. Crogex took to the oars and brought the boat around to pick up Ein and they made their escape as the haunted ship went to rest under the waves.

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Investigating the Cult

The PC’s return to Lord Perry with evidence from the ship. He informs them that their evidence seems fanciful and hard to believe, but that he will revue this new evidence and see what he thinks. To gain his favor the PC’s agree to interogate Burt Curewell about the cult he belongs to.

On the way to the jail where Burt is being held the group is ambushed by men clad in black whom the group believes to be some of the cultists. The PC’s dispatch them quickly, and slay them all in the end. The guards arrive and frown upon the groups tactics, informing them that they hae committed murder and Lord Perry will be informed.

The group enters the jail and finds that Burt is in solitary confinement in a small room with no windows and only one iron door. The cell is so small that only one of the group may enter at a time. Ein leads as usual, entering the cell to find Burt chained to the wall, his lower jaw a complete mess from the blow Alec gave him.

Ein soon finds that interrogating the man will be impossible with his jaw in such a state, and is about to leave the cell when something strange occured. The temperature droped noticably and the cell grew dark. Burts pupils inlarged until his eyes were completely black and a strange voice emanated from his ruined mouth.

The voice informed Ein that he had made a pact with “the darkness” and that he was being called upon to perforn a service. He was to go to the ship wrecked off shore and retrieve an item of great power. Ein agreed and left the cell telling his companions that he had learned all he could and that the cult was located on the wrecked ship. Most of the group wanted to head there anyways so the headed there to deliver swift justice, or so most of them believed…

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Arrival in Orath

The PC’s drift into the port town of Orath, and, with the help of the remaining villagers and the dockhands, manage to dock in the port. They make vauge arrangements with the Dockmaster and head into the town proper. Ein, Ghak and Nitari head directly to one Lord Perry’s manor, as he is said to be in charge of the town. Crogex roams the town covered in the gore from his previous battles and gathers as much information from the townsfolk as he can. Hugo remains with the villagers to help them get a new start here in Orath. At Lord Perry’s manor, Ein’s group is led into a meeting with the lord, whom is taking his supper. The lord seems distant, but hears Ein’s request to go to battle in the north. Ein supplies some of the evidence the group has gathered, promising to bring the lord more. The lord agrees to look over the evidence in the eve, mentioning a battle at Devils Peak that the group is not familiar with. He also asks Ein to look into some troubles at the new chapel that is but a week old. Ein’s group decides to head to the bazar to sell some loot, and Crogex has the same idea… The two groups meet back up just outside the bazar. Crogex shares the rumors he has heard around town; A haunted ship lies wrecked just off the coast, an arena of sorts exists beneath the bazar, and strange creatures have been attacking people in the wilderness to the west. As the group is disscussing these things they reach the bazar. A flaming hound bursts through some of the stands causing a panic in the streets. The hound is swiftly followed by an Eladrin who seems to be trying to catch the beast. Ein and the others launch into action and with the Eladrin quickly destroy the beast. After it’s death, the eladrin takes a small scroll out of the beasts burnt skull.

The soft spoken and enigmatic eladrin begrudgingly introduces himself as Bushmill, and says he has been chasing the beast for days, or minutes, he is not really sure. He lets Ein, whom he obviosly distrusts, see the scroll, which is apparantly a ritual scroll, and informs Ein that he collects them. The group goes about their business in the bazar, which quickly gets back to business as usual after the hound is destroyed. They encounter a disgusting but resourceful shopkeeper named Ruben and do most of their dealings with him before moving on to the chapel.

Bushmill folows the group to the chapel, mumbling the whole while, perhaps to the group, perhaps to himself, it is hard to say. Apon arriving at the chapel they meet a man weeping on the steps. He does not respond to the groups questions, lamenting a poor girl. Upon entering the chapel the group finds the apparition of a young girl floating above the altar, bleeding ghostly blood from numerous wounds. The man enters the chapel explaining that she is his daughter, who dissapeared during the building of this chapel. He introduces himself as Alec and bid the group to search the chapel and about the town for clues to his daughter’s fate. The group agrees and begins searching the chapel immediately, though after Ein makes a foolish remark to Alec and recieves a stinging backhand to the face as Alec states, “The One God’s retribution is swift!”.

Ghak finds that the chapel is riddles with hidden compartments, and in one, Nitari finds the remains of the young girl. Little is left but bones, scratched as if some blade had cut across them. Ein informs Alec of their findings and the man thanks them. As Alec, with the help of Hugo and Bushmill, begins to bury his daughter and re-consecrate the chapel, Ein and the others go about the town to see what they can find out about the chapels builders. All the clues point in the direction of a man named Burt Curewell, and as the group is nearing his house they stumble upon what appears to be a dried bloodstain in the street. The stain leads them to a mysterious cellar door, which seems to belong to no house nearby. They attempt to force their way in, quickly drawing the attention of a nearby guard. Using the clues the had gathered thus far, and mentioning their meeting with the Lord Perry, the group convinced the guard of their good intentions and he helped them gain access to the cellar.

The group finds a pair of daggers in the cellar with the letters B.C. engraved in the handels. This seems to be damning evidence against Burt Curewell and thus Ein and the others go to confront the man. Burt denies everything, but Ein eventually browbeats the man into confessing to being a death cultist and murdering the girl for his evil gods. The guard brings Burt to stand before Alec, who swiftly delivers retribution with a large hammer to Burt’s jaw. The guard takes Burt away and Alec nonchalauntly hands the bloody hammer to Ghak as a reward. Night has long since fallen and the group, along with their new aquantance Bushmill, head back to the ship to rest before returning to the Lord Perry.

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The Story So Far...
A blog for your campaign

Our story started as so many do, in a tavern. After a night of binge drinking, three novice adventurers decided to band together and try to make a name for themselves. A tiefling warlock called Ein, Crogex a dragonborn fighter, and a mysterious eladrin warlord. The trio travelled north from Evart to the small town of Lansing to investigate rumors of bandits blocking the road to Honeywell. While in a tavern gathering clues Ein was approaced by a strange man who tried to keep the trio from investigating further. The man identified himself as a trader from the south named Bacardi. When Ein confronted the small bald man about his motives he became skiddish and quickly left the tavern. The trio set off to investigate a campsite on the road to Honeywell which appeared to be the perfect spot for an ambush. They set up camp and were quickly set upon by bandits. The bandits proved no match for the adventurers though one escaped into the dark of night. Crogex was the only one whom faced this particular bandit, and noted that he was quite short for a bandit.

After Ein collected numerous cog shaped pins from the bodies of the bandits the trio headed north following the path of the escaping bandit. They were set upon numerous times and killed many bandits through three different camps. At the final camp, which was set into a large rocky outcropping, Ein entered a cavern and encountered the short bald man. The man escaped through some sort of shoot through the stone, though careful inspection could not locate the shoot or a mechanism to open it. The trio spent the night in the descimated camp and in the morning set out to investigate where Bacardi had escaped to.

Ein, Crogex, and the Eladrin quickly found Bacardi standing atop a column of stone, one of many at the edge of a great waterway leading to the sea. Behind him was a great seafaring vessel seemingly manned by no one. Bacardi threw a small ball at the group which quickly expanded to form a human sized bronze colored golem, vaguely resembling an ape. The adventurers destroyed the golem, though Bacardi escaped to the ship by floating out to it using some sort of mystical forces.

After searching the camps on their way back to Lansing the trio gathered clues that led them to believe the bandits were gathering supplies for some greater scheme located elsewhere, and a note addressed to Bacardi from someone named Morgan referencing somthing called The Guild which they both seemed to work for. Upon returning to Lansing the mysterios eladrin left the group, having experienced enough of the adventuring life and reminding herself not to get too drunk with strangers again.

Ein and Crogex left Lansing and returned south to Evart to find it under assault by a goblin army. It seemed that the majority of the city guard lay dead around the gates, but a few crossbowmen still lined the ramparts on the northern wall. A dwarf and an elf stood valiantly in the gates to the city keeping the hordes at bay. Ein and Crogex went to their aid and a brutal battle ensued. When things looked their bleakest, a cleric of Pelor appeared to offer aid in the struggle. His appearance turned the tide and the heroes forced the goblins to abandon their attack upon the city. Upon inspecting the damages it was discovered that the goblins broke into an ore proccessing facility and stole some large bags of a strange blue crystal that the mining operation had discovered.

Ein and Crogex, now joined by Ghak, the dwarf, Renias, the elf, and Hugo, the cleric, were persuaded by the mayor to investigate the source of the goblins ire. They headed ito the mountains north of town and quickly discovered that the goblins were forced to attack the town by a group of soldiers wearing bronze scale armor and bearing cog shaped pins similar to those carried by the bandits. The group killed the soldiers and freed the goblins.

After returning to Evart Mayor Kayo Tee informed the group that a golden thing had been seen flying south from the mountains. He also mentioned a green dragon being sighted to the east. The group traveled south to investigate the golden thing and to hopefully avoid the dragon. Their plan failed and they were assaulted by the dragon anyways. After a grueling battle which nearly claimed their lives the group managed to injure the great beast enough to cow it into submission. They decided to spare the beasts life, a first for this blood thirsty group, in return for a favor. The dragon agreed and led them to the ruins of an old castle in the forest and promised to help them battle anything they encountered outside it’s walls.

The group encountered more bronze golems outside the castle and quickly disposed of them. They explored the castle and found it was old and abandoned, though there was an area of new stonework that seemed very odd. They also came across a painting of a man in black which started to speak to them, which startled Crogex who swiftly slashed the painting to ribbons. Soon afterhe vomited acid on a mechanism that could possibly have opened a passage into the area of new stonework. Crogex then decided to throw himself at the stonework until he broke through, revealing a complex underneath the castle.

Beneath the castle they encountered and killed more soldiers in bronze scale, and freed some women who were imprisoned there. In another chamber they encountered numerous clay pots with imagery of the man in black on them. The mans voice began to emanate from numerous pots causing Crogex and some of the others to start smashing pots. Ein had the forethought to save one, which transformed into a small statuette and warned him that a powerful enemy lay ahead. The group foolishly pressed on and found a man sitting apon a great chair wearing blue tinted goggles. He revealed that his name was Smirnoff, and sent numerous soldiers to attack the group. During the fight he used a strange staff to shoot harmful projectiles at the group. When the fight started to turn sour, Smirnoff escaped leading the heroes on to another room of the complex.

In this final room Smirnoff had apparantly built a great golem to battle the heroes. The heroes destroyed the golem, and Smirnoff beat a hasty retreat to the roof of the complex and escaped upon the back of a great bronze dragonfly golem. The heroes left the castle in the care of the green dragon and headed north.

Growing tired with their constant run ins with the guild, the group headed north to Honeywell to investigate rumors of a great treasure located in a crypt outside of town. They did not recieve a warm welcome as another group had already raided the tomb and stolen things that the townsfolk felt were better left with the dead. They refused to let the group enter the city, especially Ein, as they distrusted tieflings and another tiefling had led the group that raided the tomb. Apon hearing the discription of the tieflin Ein suspected that it might be one of his brothers. They were directed to a mans house outside of town whom the townsfolk said was crazy. They found the man whom welcomed them warmly. The group quickly found that the man was indeed mad, but managed to get enough information to put together that the other group had headed east and that the man, who at one point refered to himself as Crown seemed to have some past connection to the guild.

The heroes decided to follow this other group east and eventually approached the small fishing village of Tudor. Outside of town they encountered a group of orcs who had captured a tiefling and were attempting to burn him at the stake. The tiefling seemed to find this highly entertaining. The group rescued him and found that he was indeed Ein’s brother Ekemon and the leader of the other group. Ekemon’s group had been captured by the orcs and were schedualed to be executed later that day in Tudor which the orcs had sacked. Our heroes, joined by Ekemon, assaulted the walls of Tudor and slew a great number of orcs. The battle seemed to be going well until a great troll burst through the walls and assaulted the party. Wounded and confused Ghak stubled into the village and was captured by the orcs. The heroes defeated the troll, but were too wounded to continue.

Ekemon revealed to the group that he had an item in his possesion that could give them a safe place to rest in this orc infested area. The group agreed and Ekemon produced an orb that, instead of transporting them to a safe resting place as he had said it would, transported their consiousnesses into the bodies of his friends within the captured town. The heroes were confused by the bodies they found themselves in, but found that they were strong and skilled enough to escape.

In tudor both groups joined in a massive battle against the orcs, which was interupted by a great white dragon who seemed to toy with them until it anounced that it had delayed them enough. The heroes then noticed a seemingly impossible army of bronze golems of numerous designs marching from the north. Behind the approaching army they also say a mansion upon a cliff overlooking the ocean. Beneath the mansion was a large cave with a familiar looking seafaring vessel docked within.

Both groups fled the village, minds swapped back into their proper places. Ekemon’s group took a boat and fled to sea, while Ein’s decided to head to a network of caves beneath the village. In the caves they came across a group of villagers led by a female tiefling named Nitari being assaulted by a duo of displacer beasts. After chasing the beasts off Ein’s statue revealed a treasure hold which they decided to rest in. When they awoke, one of the villagers had found a map on the wall that seemed to lead to a great chamber, perhaps the one beneath the mansion to the north. The villager seemed to be acting a little strange, and Ein found it reminicent of the way Bacardi spoke.

They decided to follow the path anyways and Ein’s statue warned him that when things looked their darkest that Ein should display him promenently. They found the great cavern and saw Bacardi himself, surrounded by a group of soldiers, walking from the ship to some other area out of sight. The group saw the great sailing ship and decided to send Renias in to scout it out hoping to escape upon it. Renias scouted the boat and was returning to the group when he was assaulted by Bacardi. Bacardi revealed that he was a powerful psionicist and that he would destroy them all for interfering in the guild’s affairs. The heroes tried to rescue Renias as the villagers slunk around to the ship. Ein saw that they had no chance against such a powerful foe and produed the statue of the man in black. The statue transformed into a full sized man who drew a large crystal sword and began to attack Bacardi. When Bacardi saw the man he killed Renias by melting his skin and shattering his bones. The heroes fled leaving Bacardi to the man in black. The villagers manned the ship as best they could and managed to get out to sea. As they sailed away the group noticed a woman standing atop the cliff above with striking red hair. The woman watched them sail away shaking her head as if dissapointed by this outcome.

At sea the heroes quickly found that they could not survive for long with such a small crew and little provisions. One of the villagers suggested heading to a port town to the south, and so they went, watching as the army of golems marched across northen Ganz razing everything in their path. The heroes decided they had to bring the evidence they had collected thus far, including numerous papers found on the ship, to a higher athority to warn them of the army. On their way to port they encountered a small merchant vessel and saved them from a group of pirates. After warning them and parting the heroes were raided by sea devils loosing 3 precious crewmen in the attack. They still managed to drift into port…

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